Blender
The open-source 3D suite. Used here for blockout videos that set camera moves for AI video.
46 entries
A launch video written as Python in Blender
Its role: the launch film is a script
Pine & Parcel, light enough to walk around
Its role: where the extra detail is made
An airport ramp you can play
Its role: modeled every plane and truck
A temple complex, sculpted by its own critique loop
Its role: the scene being sculpted
The Little Prince, one planet at a time
Its role: scene work
A 3D movie that directed itself in Blender
Its role: where the movie was made
One sentence, two hours, a Blender model
Its role: Blender MCP, from scratch
Every asset and the scene, in 76 minutes
Its role: every asset, made here
A piano piece drawn in code, then rebuilt in 3D
Its role: the 3D rebuild
Motion and sound, rebuilt from four sketches
Its role: split the plate into the visualization
Cozy Creek, running in a browser tab
Its role: the creek’s geometry
A retro anime mech, blocked shot by shot
Its role: the blocking stage
Fable 5.5 did the music, the rig, and the animation
Its role: where it was made
A whole week of Opus, spent inside Blender MCP
Its role: models and animation via MCP
"Dot battle": pixels laid over a generated fight
Its role: part of the pixel pass
Opus wrote the piano piece, then animated the room
Its role: rendered the animation
A browser world made of Blender, pictures and three.js
Its role: the 3D
A game scene, run through Unreal and Blender
Its role: scene work beside Unreal
A small fishing game, via Unity and Blender
Its role: Blender MCP beside Unity
Raptor engines, roughed out in Blender with Grok
Its role: the engine scene
Opus 5.5, plugged into Blender
Its role: the scene
Opus 5.5 made the whole Blender scene
Its role: the scene
A 4K rainy-night 7-Eleven, in Blender
Its role: holds the 4K frame
A valley, carried from Godot into Unreal
Its role: trees and lighting edits
A first Blender scene you can walk in the browser
Its role: where the models were made
A neon town, shaders written by Codex
Its role: built the town
From a turnaround sheet to a character on the web
Its role: from the heavy mesh to a rig
Astra ran the Blender VFX from a loose brief
Its role: the VFX scene
One street, built three ways, for AI previz
Its role: three versions of the same street
A pipeline that emits game-ready 3D assets
Its role: assembles the asset
22 seconds, 11 shots, 20+ characters — no rerolls
Its role: blockout video for camera moves
Canelo vs. GGG, rebuilt punch by punch
Its role: the bodies and the camera
A photoreal forest, from Megascans and one photo
Its role: Megascans, placed into a forest
Astra builds the street, then cuts the breakdown
Its role: the scene
Astra rigs a Tripo character, face included
Its role: the scene Astra drove
The Backrooms, built in Blender, not generated
Its role: the rooms, the VHS, the export
A build set: Blender, Tripo, and Fable
Its role: where the forms become a scene
Language models, driving procedural worlds
Its role: one of the 3D tools he names
Exploded-view product sites, from a video
Its role: the other place the same brief can land
From a blank file to a dancing character in six hours
Its role: bones and the dance, by hand
Starship and Mechazilla, from one prompt
Its role: where the stack and the tower were modeled
Opus 5 meets Blender and answers with a scene
Its role: the scene it was handed
One image in, a rigged character in motion
Its role: where the performance plays
A desktop character that dances and does the work
Its role: built the character
An agent building a noir mystery, from a plan
Its role: 3D work on the noir game
A floating MacBook, from a first-time Blender user
Its role: the scene and the render
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