A 3D game, one-shotted in 45 minutes
Anshu had GPT-6 Astra one-shot a good-looking 3D game in 45 minutes, on a couple percent of quota. The trick he names is image generation, not a longer prompt.
Forty-five minutes and a couple percent of quota is a strange bill for a 3D game that looks like a 3D game. Anshu's claim for GPT-6 Astra is not that it can scaffold a canvas and a score counter. It is that the result has a point of view.
He is specific about why the graphics work: image generation, not more prompting. That is a pipeline note worth keeping. Models that only emit code tend to emit programmer-art. A picture in the loop gives the code something to aim at.
One-shot still means one shot. There is no montage of a hundred repairs hiding under the demo. The interesting question is how much of "art direction" just moved into choosing the image the model gets to see.

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Anshu
@anshuc
dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota. I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below. https://t.co/fOMa2bMLR6
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Captured when this was curated, not live. —