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The Little Prince, one planet at a time

Sac spent 16 days with Claude Opus 5.5, Tripo and Blender turning each planet in The Little Prince into an explorable 3D scene. This is the original behind the five-hour remake already on this site.

4 days ago

Sac's game does a specific thing with The Little Prince: each planet becomes a place you can walk, not a paragraph you scroll past. Sixteen days with Claude Opus 5.5, Tripo for the meshes and Blender for the scenes, and the author plans to open-source the game and the process.

That matters on this site for a second reason. The five-hour Little Prince–style game already published here is a remake in conversation with this one. Sixteen days is the original pace: long enough to decide what each world feels like, short enough that one person did it.

The story is a trap for this kind of project. Gentleness is easy to announce and hard to keep once the planets have to be geometry. The reason to watch is whether the rooms still feel small, quiet and specific.

The Little Prince, one planet at a time

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花费16天,我用 Opus 5.5 将小王子的故事制作成了3D剧情游戏 结合Tripo+Blender,Opus 5.5 将小王子故事中的每一个星球变成了可探索的3D场景 希望大家能支持一手,后续会开源整个游戏,以及详细制作流程 Welcome to The Little Prince: Across the Stars✨:https://t.co/qr4wR0jLu3 https://t.co/fk6mVpZvN1
Translated by AIWow editors

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Captured when this was curated, not live. —

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Matt Shumer@mattshumer_

Sound on. None of it was imported.

Matt Shumer had Claude Opus 5 one-shot a game in which every visual and every sound is custom code. Nothing was imported. He says to turn the sound on.

AI GamesClaude Opus 5
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