A whole week of Opus, spent inside Blender MCP
Fork Dev spent an entire week of Claude Opus 5.5 usage on one game. Every model and animation came through Blender MCP. A playable demo is on the way.
"This is what 100% of Opus 5.5 weekly usage looks like." Fork Dev spent the whole allowance on one game, and every model and animation was made through Blender MCP. The playable demo is promised, not shipped, and the post does not pretend otherwise.
A full weekly quota is a strange and concrete budget. It tells you the project was not a lunch-break prompt. MCP is the other concrete detail: the agent was in Blender, authoring assets, not describing them to a video model and hoping. Games made of real meshes and real animation clips fail in different, more interesting ways than games made of clips.
You are looking at the receipt and the assets. The build comes later, at the link he already reserved.

Made with
Fork Dev
@ForkedPush
This is what 100% of Opus 5.5 weekly usage looks like All models and animations made with blender mcp Playable Demo Soon at: https://t.co/aLeRKwdBxM https://t.co/rvdluIQtCt
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Captured when this was curated, not live. —