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A temple complex, sculpted by its own critique loop

Gemini 4 Argon, in Antigravity, sculpted a multi-building pagoda in Blender on its own. Visual critique loops handled architecture, foliage, and light.

4 days ago

Chetaslua's caption is "WTF," and then a precise description of why. Gemini 4 Argon, working in Antigravity, built a highly detailed pagoda: a multi-building temple, with foliage and light, sculpted in Blender. The method is the headline. Multi-agent visual critique loops. The model looked at its own render and went back in.

Autonomy is a cheap word until you can point at what was unsupervised. Here the unsupervised part is taste at the level of a cornice and a tree, repeated across a complex rather than a single hero asset. A pagoda is unforgiving. The eaves have to agree with each other or the whole thing looks like a collage.

The loops are what separate this from a one-shot mesh. Something in the system was allowed to be dissatisfied.

A temple complex, sculpted by its own critique loop

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Chetaslua

@chetaslua

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WTF Gemini 4 ARGON built a highly detailed model of a Pagoda using multi-agent visual critique loops in Antigravity. The model autonomously sculpted a multi-building temple complex with photorealistic architecture, foliage and lighting in Blender. https://t.co/a7IQAhIw03

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Captured when this was curated, not live. —

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