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An agent building a noir mystery, from a plan

Nomads & Vagabonds set an agent on a noir mystery in Unity and Blender, working from a plan.md since Sunday. GPT Sol runs largely on its own. The voice in your head is meant to be an agent too.

3 months ago

Nomads & Vagabonds says GPT Sol is the first model they have seen work in Unity and Blender more or less on its own. Since Sunday, an agent has been building a noir mystery from a plan.md. The design note underneath is sharper than the toolchain: the “voice in your head” should be an agent trained on noir mannerism, and each NPC follows from that.

Autonomous, here, means a shift rather than a prompt. A plan file is a place the agent can return to when the scene gets away from it. Unity and Blender are where a mystery stops being prose and starts being a room you can misread.

The post is worth featuring because the agent is mid-job. You are watching a production that was allowed to continue without someone retyping the brief every hour.

An agent building a noir mystery, from a plan

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Nomads & Vagabonds

@NomadsVagabonds

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GPT Sol is the first model that has been able to work in 3D Unity/Blender basically autonomously. Since Sunday, I have had an agent building out a noir mystery game from a plan.md. The idea is to have the "voice in your head" be an AI agent trained on noir mannerism and each NPC https://t.co/7QD4vBdkfm

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Captured when this was curated, not live. —

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