A neon town, shaders written by Codex
角煮星丸 spent a day on a Unity game: ChatGPT for the pictures and the spec, Blender for the town, Codex for the shaders and the glow that wraps the characters.
角煮星丸's credits are a pipeline, written the day after the work started. Pictures and the spec from ChatGPT. The town from Blender. The engine is Unity, and the shaders — all of them — were made by telling Codex what to write.
The glow is a post effect. The lighting is set up to interfere with the characters, which is a lighting decision, not a filter slapped on at the end. A neon town lives or dies on that: whether the light sits on the people or just on the street.
There is also a character who happens to resemble someone else's. The author flags it as an accident. The town, the glow and the shaders are the part that was on purpose.

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角煮星丸
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昨日からゲーム作ってます 画像と仕様はChatGPT 街並みはblenderで エンジンはUnityでCodexで制作 照明のグロー感はポストエフェクトです ライティングはキャラに干渉するようにしてます シェーダー類は指示して全部Codexに作ってもらいました あと絵空事さんみたいなキャラがいますが偶然です📺 https://t.co/yao2mROant
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Captured when this was curated, not live. —