A small fishing game, via Unity and Blender
Fork Dev had Claude Opus 5.5 build a small fishing game through Unity and Blender MCP. The catch is a tiny loop: cast, wait, react. It still has to feel like fishing.
Fork Dev calls Opus 5.5 “kinda insane,” then shows a small fishing game made with Unity and Blender MCP. Small is the right size for the claim. A fishing game is a loop you can see in a few seconds: cast, wait, a bite, a reaction.
That loop is also easy to fake with a camera move and hard to fake once the rod, the water, and the timing have to agree. Blender MCP is the model reaching into the 3D tool. Unity is where the loop has to become a game.
The post is a scale check. Not an open world. A single verb, done through two pieces of software a game developer already has open.

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Fork Dev
@ForkedPush
Opus 5.5 is kinda Insane Made this small fishing game using Unity and Blender MCP https://t.co/MrrrsIHQUE
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Captured when this was curated, not live. —