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Canelo vs. GGG, rebuilt punch by punch

A Blender recreation of the Canelo vs. GGG fight, move for move, driven by GPT-6 Astra. The standard is not “a boxing scene.” It is that fight.

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Recreating "a boxing match" is a vibe. Recreating Canelo vs. GGG move for move is a checklist. The fight is famous enough that the timing of a specific exchange is public memory, and GPT-6 Astra, inside Blender, is being asked to hit that memory.

That is a harder bar than a generated clip of two fighters, because Blender means poses, and poses can be early or late. A video model can smear through a combination. A scene has to commit to where the hands were.

The caption is almost throwaway — "feels fun." The choice of fight is not. Pick a bout people have memorised, and the demo grades itself.

Canelo vs. GGG, rebuilt punch by punch

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I just recreated the legendary Canelo vs. GGG fight in Blender using GPT-6 Astra, move for move. feels fun ngl https://t.co/2pfPExjHkZ

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Captured when this was curated, not live. —

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The work happened while he slept.

One prompt to Opus 5.5: he spoke to his computer for five minutes, Claude worked for twelve hours, and he woke up to a finished animated short.

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