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Pine & Parcel, light enough to walk around

Mohamed is deepening Pine & Parcel, an explorable world built with Codex, Blender, and Three.js. The goal is detail that still loads for as many browsers as possible.

2 days ago

Pine & Parcel is already a place, and Mohamed is still adding to it. The post is about a tradeoff. More depth and detail, while staying light enough that as many people as possible can explore it in a browser when the full piece is ready.

That tradeoff is the actual craft in a Three.js world. Detail is cheap to want and expensive to ship. Trees, parcels, and small objects multiply draw calls until a pretty forest becomes a slideshow. Codex and Blender are how the assets get made. The weight budget is how they get to stay.

The author is optimizing for strangers' laptops.

Pine & Parcel, light enough to walk around

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I've been adding more depth and detail to Pine & Parcel 🌲 I'm trying to get the best quality I can while keeping it light enough for as many people as possible to explore in their browser when the full experience is ready. Built with Codex, Blender and @threejs. https://t.co/eNiyrgNp2H

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Captured when this was curated, not live. —

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