Mohamed is deepening Pine & Parcel, an explorable world built with Codex, Blender, and Three.js. The goal is detail that still loads for as many browsers as possible.
Leon Lin’s golden-hour Japanese temple was built in three.js by Opus 5.5. Golden hour is a lighting problem: warm sun, long shadows, and a building that has to hold both.
April’s ISO-GLOW skill now speaks Three.js: orbit, a true isometric snap, and buttons that work. Hand it a .glb and it will clean and restyle the model. Twelve demos are already playable.
Ann Nguyen asked Claude Opus 5.5 for a CD jewel case with an open-lid animation. No 3D model. three.js and shaders, and she stopped because there was nothing left to ask for.
SuSu built a rainy-night Japanese convenience store game with Opus 5.5 and Three.js, starting from a three-sentence prompt: puddle reflections, falling rain, a girl running with a clear umbrella.
Chetan Ankola's Petal Quay is a browser Three.js scene made with Opus 5.5. A glitchy anime character waits on a quay, and the water is the reason to stay.
Alex is testing whether a beat ’em up belongs next to the arcade, versus and online modes of his AI-built fighter. GPT-6 Astra and three.js. The clip is the test.
Zsolt Kacso’s traffic-intelligence concept is an animated 3D city: the flows and the dashboard in one view, the kind of civic interface usually trapped on a slide.
Chetan Ankola’s Cozy Creek is a three.js creek you can stand in, made with GPT-6 Astra. The geometry came from Blender. He still sounds surprised it is a website.
Ann Nguyen asked Opus 5.5 for cocktail-glass liquid effects in three.js. The glass is the easy part. The liquid is the test, and the clip says it passed.
An interactive 3D jet engine, from intake to exhaust, built with Claude Opus 5.5 and Three.js — engineering you can turn around instead of squinting at a flat diagram.
Techartist built an interactive Three.js house with Opus 5.5 and WebGPU. Stages run from foundation to finished, and an X-ray shows plumbing, power, and air.
Alex asked GPT-6 Astra to texture an untextured model with ImageGen projections, then bake those projections into real textures. It worked on the first try, in three.js.
Alex asked Astra for a low-geometry Silent Hill-style kitchen in Three.js, using an AI render-projection technique. It works. The author says it is still not perfect.
The Bugged Dev built an electromagnetic-field visualization with Claude Opus 5.5. The pitch is modest: physics is easier when the field is something you can see move.
Shikhar’s third pass with Claude Opus 5.5 turns Blender, image generation and three.js into one scene that runs in the browser. He calls it the future of game development. The scene is the evidence.
Simon Lee spent a month of spare time moving old Blender geometry nodes and oil-paint materials into the browser with Codex. The result is a stylized Van Gogh scene other people can play with.
宝玉 rebuilt Peach Blossom Spring in Three.js with Opus 5.5. Many passes this time, plus a search for free 3D models, so the grove did not have to be sculpted from nothing.
Meng To used Claude Opus 5.5 to generate a playable three.js boat ride through Japanese landscapes: dynamic weather, day and night, reflections, textures and characters.
Chetan Ankola stopped chasing photorealism. Opus 5.5 rebuilt his three.js train world with richer foliage, stronger contrast and different hours of the day.
Mohamed’s first experiment with GPT-6 Astra, Blender, and Three.js: make the models in Blender, then bring them into the browser as a scene you can actually explore.
Erik Natzke's Three.js prototype, built with Astra and Apple SHARP, turns a 2D photo into a Gaussian splat. Type passes in front of and behind the subject, using inferred depth.
After one visit to Melbourne’s botanic garden, Ann Nguyen built a Three.js piece that watches camellias bloom through the seasons. A plant, a year, and the patience to show both.
Mindblown built a Need for Speed–style racer in the browser overnight with GPT-6 Astra and three.js. A link, a road, and speed that has to feel like speed.
Riding the jelly trend, Ann Nguyen built a virtual jelly dice roller in Three.js with Claude Fable 5.1 — pick how many dice you need and the style, then roll.
synabreu's first GPT-6 Astra project: all 25 districts of Seoul, about 267,000 buildings from real map data, day, sunset and night modes — from project start to deployment in under 44 minutes.
Scott built a Jelly Baby game in three.js with GPT-6 Astra, after people would not stop watching the bouncy jelly. It is playable live, and the source is open.
GPT-6 Astra and Three.js rebuilt Hangzhou and its surroundings in 24 minutes — from West Lake out to Fuyang, Tonglu and Shaoxing — with fly-to landmarks and day, sunset and night modes.
No 3D model files: GPT-6 Astra and Three.js generate both trains at runtime from dimensions, profiles and geometry functions — wheel motion and explode-and-reassemble included.
Ann Nguyen made a small three.js site that turns a flower bouquet into a working QR code. The flowers are the data. She was already deciding which one to add next.
Meng To points Opus 5 at a reference video and gets exploded-view and wireframe product sites in Three.js or Blender, then keeps pushing details, textures, and lighting with follow-up prompts.
Meng To open-sourced ThreeUI, a library of three.js components and landing pages. More than 160 are free, including procedural heroes, icons and motion. Copy the prompt or the source.
The Bugged Dev rebuilt a promise wall from a mountain-café series as a Three.js scene. Claude Fable 5 did it in one prompt: a place where visitors leave what they mean to keep.
The Bugged Dev built Empire Atlas, a Three.js explorer of eight historical empires, with Kimi K3. The brief is simple: history should show what life actually looked like.
Johan Zhu’s stylized grass tool, made with Codex and Three.js, lets you paint where grass grows and twist density, noise, and direction. A small instrument, already fun to play.
Meng To open-sourced the agent skills behind an isometric Three.js action RPG: camera, VFX, audio, monsters, and combat. The game is playable, and the assets are free.
Zsolt Kacso’s nature-themed site is Three.js, GSAP, and GPT-5.6 Sol. The caption is a preference: design needs more nature. The clip is the site that preference became.
The Bugged Dev asked Claude Fable 5 for a fully interactive 3D crime investigation board in Three.js. One prompt built it. A second prompt gave it a polished UI from a reference.
Zsolt Kacso has always loved topographic maps. He spent three hours in Claude Code with Fable and built one in Three.js: contour as sculpture, not as a texture pasted on a hill.
While SkyeSharkie was building a Three.js video pipeline, Fable started making a video of its own. The author stopped, asked what it wanted to make, gave some notes, and let it finish.
大话ocean drove Three.js with Codex to dissolve a magic book into GPGPU particles and light. The debugging happened in the conversation. Almost no code was typed by hand.