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A rainy-night convenience store game, from three sentences

SuSu built a rainy-night Japanese convenience store game with Opus 5.5 and Three.js, starting from a three-sentence prompt: puddle reflections, falling rain, a girl running with a clear umbrella.

6 days ago

What it took

Prompts
3

It started from three sentences. That is the whole prompt budget SuSu is claiming, and the result is a convenience store in the rain.

A Japanese konbini at night is a demanding target because everyone carries a precise memory of one: warm light spilling onto cold blue streets, rain streaks, reflections in puddles, signage in Japanese, shelves, an ATM, bicycles parked outside. Get one surface wrong and the spell breaks. Here a long-haired girl runs through it with a clear umbrella, and her stride looks natural.

The author is candid that the release version was fixed up and given more detail after the first pass. That makes the claim more believable, not less: three sentences got the scene started, and the iteration made it a game.

A rainy-night convenience store game, from three sentences

Made with

SuSu_酥酥👅

@NFT_Chen

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🔥绝了!用Opus 5.5 三句话 + Three.js 直出高质感雨夜便利店游戏! 氛围感拉满,正式版动作和细节已经很接近真人了。 关键细节: 🔸雨夜日本便利店内外场景,积水倒影、雨丝、暖光与冷蓝对比强烈 🔸长发少女持透明伞奔跑,步伐和身体动作流畅自然 https://t.co/t19vInJ6Oq
Translated by AIWow editors

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Captured when this was curated, not live. —

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