A cocktail glass, liquid and all, in three.js
Ann Nguyen asked Opus 5.5 for cocktail-glass liquid effects in three.js. The glass is the easy part. The liquid is the test, and the clip says it passed.
Ann Nguyen asked Opus 5.5 for cocktail-glass effects in three.js, and the reaction is the sound of a test being passed: it actually delivered, and the effect looks good.
A glass is a solved object. Transparency, a rim, a highlight. Liquid is where browser graphics still look like a trick: the surface has to move, the refraction has to agree with the glass, and the drink has to seem to have a volume rather than a texture stretched over a blob.
Sixteen seconds, no speech, one object. The assignment was small enough that there is nowhere for a weak effect to hide.

Made with
Ann Nguyen
@ann_nnng
asked Opus 5.5 to create these cocktail glass effects in three.js, and it actually delivered the effect looks sooo good https://t.co/Pedcz54NN8
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Captured when this was curated, not live. —