Becky Isjwara built a Codex app: an Osmo Pocket photographs paperback highlights, OCR reads them, and computer use marks the same lines in the Kindle copy. Readwise keeps the sync.
Emm’s retro anime sequence runs through Scenario MCP: Opus 5.5 blocks every shot in Blender, GPT Image 2.5 designs the pilot and the mech, Seedance 2.5 animates, ElevenLabs scores.
Zara Zhang’s water-bottle marketing site came from six Opus 5.5 prompts. The model called ElevenLabs for music, Meshy for the 3D assets and the OpenAI API for images.
ashen's stack is Meshy, Blender MCP, Codex image generation, and GPT-6 Astra on low. The output is an asset a game can use, with the proof posted the same week.
TanLuAI had Codex write the storyboard, video prompts and most character images, used Blender blockout video for camera moves, and rendered the 22-second scene in one pass with Seedance 2.5.
Rana Hanocka built a 3D game with Claude and Thrixel. Thrixel made editable, consistent assets. Claude put them in Unity and wrote the logic, from one goal prompt and a few follow-ups.