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Claude assembled the game. Thrixel made the assets.

Rana Hanocka built a 3D game with Claude and Thrixel. Thrixel made editable, consistent assets. Claude put them in Unity and wrote the logic, from one goal prompt and a few follow-ups.

3 months ago

Rana Hanocka splits the credit cleanly. Thrixel, an agentic 3D platform, generated the assets: high quality, thematically consistent, and still editable. Claude assembled them in Unity and wrote the game logic. The session was one goal prompt, Thrixel's skills, and fewer than five follow-ups.

Consistency is the hard word. A 3D game falls apart when the tree, the crate, and the character were clearly born in different generators. An asset tool that can hold a theme, and still let a person edit the mesh, is the missing middle of a generated game.

Claude's half is scene assembly and rules. Both halves happened in the same short conversation.

Claude assembled the game. Thrixel made the assets.

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Rana Hanocka

@RanaHanocka

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This entire game was built using Claude + Thrixel, an agentic 3D creation platform. Thrixel: Generated high-quality, thematically consistent, editable 3D assets. Claude: Assembled in Unity + wrote game logic. 1 /goal prompt + Thrixel Skills + <5 follow-ups Repo coming👇 https://t.co/YnzVm7xet0

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Captured when this was curated, not live. —

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