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A game UI drawn, then built in 3D

Dilum Sanjaya vibe-coded a game interface with GPT Images 2, then turned that art into 3D with Gemini 3.1 Pro and Tripo. The picture is the spec. The assets have to survive becoming meshes.

6 months ago

Dilum Sanjaya’s pipeline is written as a chain of arrows. GPT Images 2 draws the game UI. That art goes to Gemini 3.1 Pro for the 3D pass, and to Tripo so the pictures become assets. The interface is not a mock painted on top of a finished game. The picture is the spec.

That is a harder handoff than it looks. A UI illustration can cheat perspective, lighting, and thickness. A mesh cannot. The clip has to show the same design after it has been forced to exist as an object.

Vibe coding, here, is the decision to keep the art direction in the image model and let the 3D tools catch up, instead of starting from a greybox and decorating it later.

A game UI drawn, then built in 3D

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Dilum Sanjaya

@DilumSanjaya

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Vibe coded another game UI, generated with GPT Images 2 UI GPT Images 2 → Gemini 3.1 Pro 3D assets GPT Images 2 → Tripo https://t.co/d1fQNnnSS3

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