A zombies game, one-shotted in 49 minutes
BridgeMind says Claude Sonnet 5.5 at max effort one-shotted this zombies game. Forty-nine minutes and $177. Max effort, the author notes, is better and expensive.
What it took
- Time
- 49 m
- Cost
- $177
- Prompts
- 1
BridgeMind's zombies game comes with a receipt. Claude Sonnet 5.5, max effort, one shot, 49 minutes, $177. The author is specific that max effort is noticeably better than the other levels, and that the difference shows up on the bill.
A zombies mode is a loop: spawn, aim, survive, get cornered. One-shotting it means that loop arrived together, not as a character sheet and a promise of gameplay later.
The number to sit with is the $177. A weekend prototype from a studio costs more than that before anyone opens the engine. Here the cost is entirely the model's effort setting, written down so the clip is not free in the telling.

Made with
BridgeMind
@bridgemindai
Claude Sonnet 5.5 just ONE SHOT this zombies game. Max effort is noticeably better than every other level but it is expensive. This game cost $177 and took 49 minutes to build. This is insane. https://t.co/fc5IHjCIn0
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Captured when this was curated, not live. —