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A zombies game, one-shotted in 49 minutes

BridgeMind says Claude Sonnet 5.5 at max effort one-shotted this zombies game. Forty-nine minutes and $177. Max effort, the author notes, is better and expensive.

3 weeks ago

What it took

Time
49 m
Cost
$177
Prompts
1

BridgeMind's zombies game comes with a receipt. Claude Sonnet 5.5, max effort, one shot, 49 minutes, $177. The author is specific that max effort is noticeably better than the other levels, and that the difference shows up on the bill.

A zombies mode is a loop: spawn, aim, survive, get cornered. One-shotting it means that loop arrived together, not as a character sheet and a promise of gameplay later.

The number to sit with is the $177. A weekend prototype from a studio costs more than that before anyone opens the engine. Here the cost is entirely the model's effort setting, written down so the clip is not free in the telling.

A zombies game, one-shotted in 49 minutes

Made with

BridgeMind

@bridgemindai

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Claude Sonnet 5.5 just ONE SHOT this zombies game. Max effort is noticeably better than every other level but it is expensive. This game cost $177 and took 49 minutes to build. This is insane. https://t.co/fc5IHjCIn0

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Captured when this was curated, not live. —

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