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An isometric action RPG, with the skills open-sourced

Meng To open-sourced the agent skills behind an isometric Three.js action RPG: camera, VFX, audio, monsters, and combat. The game is playable, and the assets are free.

3 months ago

Meng To did not post a clip and a vibe. He posted a playable isometric action RPG in Three.js, the assets, and the agent skills that know how to build one: camera, VFX, audio, monsters, combat.

Open-sourcing the skills is the part that travels. A finished game shows a ceiling. A skill that can stand up another one shows a method, and he put the method where you can fork it. Everything in the post is marked free, with separate links for the skills, the game, and the assets.

An action RPG is a cruel demo because the systems have to agree. The camera, the hit, and the monster are three places a generated project usually fibs. Here they are the feature list.

An isometric action RPG, with the skills open-sourced

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I'm open-sourcing my Three.js game dev skills. Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more. Everything is free: https://t.co/BoiGY8zvA9 Play the game: https://t.co/ylWrybZMns Game assets: https://t.co/FlOc22IT5v https://t.co/NeUdGf6gFK

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Captured when this was curated, not live. —

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