Cards that feel like you could pick them up
Zsolt Kacso's interactive cards, built in Three.js with Cursor. The post is two words. The hover is the rest of the sentence.
The entire post is "Interactive cards." Zsolt Kacso, who had just been sculpting forms inside a hover, this time leaves the caption alone and lets the objects be tactile: cards in Three.js, built in Cursor, that respond as if they have edges and weight.
Tactile UI is usually a claim about a drop shadow. Here the interaction has to suggest that a finger would catch on something. That is a small illusion, and small illusions are where interface work actually lives. A card you want to pick up is a different design problem from a card you can click.
Two words is the right amount of writing. Any more would be explaining a sensation the video already has.

Made with
Zsolt Kacso
@kaolti
Interactive cards. https://t.co/UNHs7sxm9K
2.2K likes
- likes
- 2,178
- replies
- 71
Captured when this was curated, not live. —