A Blender-style editor, built inside Codex
Ring Hyacinth was laying out a 3D AI game by prompting, which is a bad way to nudge a prop. Codex also built the editor: select, move, scale, rotate.
Ring Hyacinth was building a small AI game in Codex and hit the obvious wall: a 3D layout is miserable to adjust by describing it. "A little to the left" is not a coordinate.
So the same agent built the missing tool. An editor, in the spirit of Blender, where you can select an asset and move, scale and rotate it. The post's surprise is that Codex did this easily, as a side task of the game it was already writing.
The interesting part is the loop. When prompting is the wrong interface, the model can be asked for a better interface, and then you stop prompting that part.

Made with
Ring Hyacinth
@ring_hyacinth
在 Codex 里做了一个 Blender… (不 最近在用 Codex 做自己的 AI 小游戏,发现 3D 空间的布局靠口喷真的太难调整了。 忽然灵光一闪,让 Codex 同步做了这个游戏的编辑器,允许像 Blender 一样可以选重资产调整位置、缩放、旋转角度。Codex 居然轻松完成了。 看来以后的 AI https://t.co/ftwWRwXZ5s
1.2K likes
- likes
- 1,238
- replies
- 106
Captured when this was curated, not live. —