A café's promise wall, from one prompt
The Bugged Dev rebuilt a promise wall from a mountain-café series as a Three.js scene. Claude Fable 5 did it in one prompt: a place where visitors leave what they mean to keep.
The Bugged Dev was watching a series about a mountain café and stopped on a piece of set dressing: a promise wall, where visitors leave something they mean to keep. Claude Fable 5 rebuilt it in Three.js from one prompt.
One prompt is a heavy claim for a scene with a social idea in it. A wall of notes has to be a place. It needs the café's quiet, a surface that can hold many small messages, and the feeling that a stranger might add one. A single instruction had to invent the specifics the show only implied.
The source was a feeling. The output is an object you can move around.

Made with
The Bugged Dev
@thebuggeddev
A digital Promise Wall built with Claude Fable 5 in ONE PROMPT using @threejs 👀 I was watching a series the other day where the protagonist runs a beautiful cafe in the mountains. There was this lovely concept called a Promise Wall where visitors could leave their promises https://t.co/8v6jsjYUzI
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Captured when this was curated, not live. —