A magic book that dissolves into particles
大话ocean drove Three.js with Codex to dissolve a magic book into GPGPU particles and light. The debugging happened in the conversation. Almost no code was typed by hand.
大话ocean asked Codex to drive Three.js. The assignment was a magic book dissolving into particles. The path in the post runs from prompt debugging to a GPGPU particle system plus light. The author barely typed the code.
A dissolve is a good stress test for an AI-written shader. Particles have to be born on the pages, drift with some memory of the book's shape, and stay clear of turning into white fog. GPGPU means that motion is computed on the graphics card. That is the difference between a sprinkle of sprites and a cloud that feels like matter.
The ending invitation — a tutorial, if people ask — fits. It is a technique someone else might want.

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大话ocean
@ocean0726772007
今天用 Codex 驱动 Three.js 做了一个魔法书溶解粒子特效,效果太上头了! 从提示词对话调试 → GPGPU粒子 + 光效实现,全程没写几行代码,AI真的把生产力拉满。 喜欢3D可视化、Shader、独立游戏开发的伙伴欢迎交流~ 有兴趣的留言,我整理详细教程! #ThreeJS #WebGPU #Codex #GPGPU #Shader https://t.co/TgebUzyD5E
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Captured when this was curated, not live. —