A crime board you can walk into
The Bugged Dev asked Claude Fable 5 for a fully interactive 3D crime investigation board in Three.js. One prompt built it. A second prompt gave it a polished UI from a reference.
A crime board is a spatial argument: photos, string, pins, and a theory about how they connect. The Bugged Dev asked Claude Fable 5 for a fully interactive 3D version in Three.js. One prompt did the board. A second prompt, aimed at a reference design, gave it a polished UI.
“Fully interactive” is the phrase that has to survive contact. A camera flying past a corkboard is a shot. A board you can use is one where the string, the notes, and the selection mean something when you touch them. The second prompt matters because taste often arrives as a reference, not as a paragraph.
Two prompts is a very short production for an object this fussy. The clip is how you tell whether fussy became usable.

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The Bugged Dev
@thebuggeddev
This is one of the wildest things I have built with AI so far 😱 Asked Claude Fable 5 to create a fully interactive 3D crime investigation board using @threejs and it did it in ONE Prompt. It took one more prompt to give it a polished UI inspired by a reference design that I https://t.co/xBLjEITskG
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Captured when this was curated, not live. —